Microsoft has released a 4B parameter model that turns any image into a 3D asset in 3 seconds.
It uses a new geometry format called O-Voxel that converts to a textured mesh in under 100ms on CUDA.
Outputs GLB files with full PBR textures, ready for Blender, Unity, and Unreal.
100% Open Source.
It's CUDA-only right now (NVIDIA GPUs with 24GB+ VRAM required). No official AMD/ROCm support.
There are early community forks attempting ROCm ports for RDNA3 cards like your Strix, but they're not plug-and-play yet. Check the TRELLIS.2 GitHub issues for progress.

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